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Virtual Reality - the next, most significant L&D innovation

If you have been reading and watching news about Oculus VR, the company acquired by Facebook, its massive application to a range of sectors beyond games or movies is earning rapid recognition by many business sectors, not least by L&D. This was and is, Mark Zuckerberg’s intention - to make Oculus a platform for many other experiences, including studying in a classroom of students and teachers all over the world just by putting on goggles in your home. Zuckerberg thinks that “one day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people.” As a learning provider, I especially like his reference to the ‘classroom of students’ as it shows he sees the potential for VR’s uptake in the learning environment, whether it’s a school classroom or professional workplace training.

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